- I've never played it
- She can barely use a computer (sorry Mom)
At first, I had no response. The conversation moved on to another subject. But after thinking about it more, I knew the reason.
She was focused on goods as being necessities. These clothes are necessary: I need something to wear. My car is necessary: I need it to get places. But the thing is, even in the real world, almost none of the purchases you make are based on utility alone. "But I need a new sweater?", you reply. Do you though? What will happen if you don't get one?
Think about it.
You hardly need any of the things you have. They are almost all luxuries. You have way more clothes than you actually "need". Plus, you could have picked up the ones you did need secondhand, and not really needed to buy them anyway. You don't need a car. You could walk, or take the bus, or a plane, or a train. The food you buy at the grocery store? Unless you're buying only the most basic and cheapest foods, again, you're spending extra as a luxury.
You see, there really is very little difference between the real sweater and the virtual one. It's just that you can't feel the sweater.
We rarely if every buy things because we really "need" them. We buy things we want. We like the way they look, or the way they make us feel, and often, the effects they will have on what other people think of us.
If our company starts holding corporate meetings in Second Life, it might make sense to buy a nice looking suit. Just as in the real world, technically we could show up in a tshirt and shorts, but that might not be acceptable to the company culture.
If you still aren't convinced, think about a video game. In the real world, I pay $50 for a piece of software that I take home so that I can immerse myself in a virtual world. I don't really "have" the game...I have a disc that contains the game. And the disc itself is worth less than a penny, it's the code on the disc that has value. I might pay the same amount to download the game to my computer, in which case, I don't even take possession of any physical object.
Is that any different that stepping into Second Life and buying a computer game?
Does the purchase of the virtual sweater make us happy? It should, presumably that's why we bought it. If virtual worlds don't make sense to you, don't worry, it just means you aren't a nerd. Yet.
Hopefully, most of what we do in our spare time is done because it makes us happy. If buying stuff you don't actually need in the real world makes us happy, why should it be any different in a virtual world?